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Branch Object - create multi-level branching structures with extensive parameters to allow you to give them a natural look and feel.. |
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Phyllotaxis Object - arrange components on an abitrary surface of revolution, according to the rules of nature (golden section). It is, for example, used in the sunflower screenshot above to arrange petals and seeds. |
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Hydra Object arranges components in user defined specialized circular patterns. |
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Curvature Object creates Splines which can be used as a basis for naturally curved leafs or twigs. |
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Variation Object allows you to use and multiply different Objects with the Branch, Phyllotaxis and Hydra Objects, for example you can use different leaves scattered throughout a tree, or any sort of variations that you need for higher realism. |
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Tropism Object lets your spline-based objects or works created with the Branch Object, all bend towards a gravity or light point. e.g. all branches bending downward in a very specific way or reaching upwards towards light. keyframe this during Growth animations. |